You can find areas that should of been more active a touch more active like Fort Bannister if you manage not to aggro them you can find them training. more outcasts are outside on guard and leaning on walls, At Wilhelm's wharf you can find wastelanders walking around sitting down and all sorts just to make Wilhelm's wharf feel more like people would go to her shop instead of just one trader like in the vanilla game. ![]() ![]() Making empty towns seem like people has busy lives before the bombs dropped, Highways full of vehicles due to panic from the masses that heard about the bombs dropping on the day and raiders that have full control over areas now have better outposts and are more in numbers making it seem like the raiders are apart of the world leading to planning your actions as a lower level player and looking over your shoulder as a high level player, Super mutants that chop up people and set up camp where ever they want and filled with captives for the player to save but be careful since the number of super mutants have also grown in number. Hello all and welcome to Fallout 3 Rebirth TTW Port, This adds a new lick of paint to the wasteland which is why i went with the name rebirth because its turning the land into a new, Some of you already understand what this project does but for some of you dont so let me explain, This project overhauls almost all the locations in fallout 3 due to them being empty and seem abit to depopulated with objects it should have along with picking up the slack from Bethesda and worked on the game myself this is all visual and brings abit more depth and immersion to the world i have tried my best to make the world blend and seem like it was always in the vanilla game. ![]() Chicagoasylum - (A big thanks for helping test the bugs and fixes of the early builds) ) Kwellcodechaot - (For helping do tests on the early builds for frame rates and helping with a more advanced cleans and bug fixes) ) I haven't actually played FO3 straight up, I just used TTW, so that may be influencing this next suggestion, but now that you have the TTW fomod, do you have any particular reason not to uninstall FO3 so that it can't get in the way any more?Įxtra thought: FOMMs "File" menu has a "Change Game" option, which will open a window asking which game you want to manage, that has a "Don't ask me next time" check box, if you select "Fallout: New Vegas" & "Don't ask me", everything you do from that point until the next time you manually change it should apply to FONV, & if the FO3 esm's are still missing from the list, you can try installing the fomod again with a reasonable degree of certainty they're being applied to FONV.-Kuroitsune - (For helping with turning the Fallout 3 Rebirth mod into a TTW Port, Im really happy to of had the port and he was such a big help, a big thank you to him, ) That being said, if the install for the Optional elements tried to fail, it should probably have told you why, if that reason involved missing "masters", your initiall TTW install went wrong, & considering you sometimes seem to be loading FOMM to manage FO3 rather than FONV, I have to ask if you're sure you installed TTW to the right game? ![]() Ok, the "either FO3(GOTY) or FONV" issue really sounds like FOMM is taking you into FO3 sometimes, which you don't want to happen.
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